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  • 【资源目录】:

    ├─1 – Introduction

    │ 1 -Introduction.mp4

    │ 1 -Introduction.srt

    │ 1 -Introduction.vtt

    │ 2 -To build a WebSocket server, we need to be RFC compliant.mp4

    │ 2 -To build a WebSocket server, we need to be RFC compliant.srt

    │ 2 -To build a WebSocket server, we need to be RFC compliant.vtt



    ├─2 – Creating a NodeJS server

    │ 1 -Overview of HTML and CSS.mp4

    │ 1 -Overview of HTML and CSS.srt

    │ 1 -Overview of HTML and CSS.vtt

    │ 1 -websocket_server_starting_code.rar

    │ 2 -Setting up our HTTP server.mp4

    │ 2 -Setting up our HTTP server.srt

    │ 2 -Setting up our HTTP server.vtt

    │ 3 -Creating custom modules and finishing off the HTTP server.mp4

    │ 3 -Creating custom modules and finishing off the HTTP server.srt

    │ 3 -Creating custom modules and finishing off the HTTP server.vtt

    │ 4 -Implementing basic error handling.mp4

    │ 4 -Implementing basic error handling.srt

    │ 4 -Implementing basic error handling.vtt

    │ 5 -Using Run and Debug to examine the forEach loop.mp4

    │ 5 -Using Run and Debug to examine the forEach loop.srt

    │ 5 -Using Run and Debug to examine the forEach loop.vtt

    │ 6 -Testing our errors.mp4

    │ 6 -Testing our errors.srt

    │ 6 -Testing our errors.vtt

    │ 7 -websocket_server_http_server.rar



    ├─3 – Establishing a WebSocket Connection

    │ 1 -Using the ‘upgrade’ event listener to receive 3 important object.mp4

    │ 1 -Using the ‘upgrade’ event listener to receive 3 important object.srt

    │ 1 -Using the ‘upgrade’ event listener to receive 3 important object.vtt

    │ 10 -websocket_server_establishing_WebSocket_connection.rar

    │ 2 -Examining the request object.mp4

    │ 2 -Examining the request object.srt

    │ 2 -Examining the request object.vtt

    │ 3 -Reading the client’s opening handshake request headers.mp4

    │ 3 -Reading the client’s opening handshake request headers.srt

    │ 3 -Reading the client’s opening handshake request headers.vtt

    │ 4 -Sending a 400 Bad Request response if the client handshake headers fail.mp4

    │ 4 -Sending a 400 Bad Request response if the client handshake headers fail.srt

    │ 4 -Sending a 400 Bad Request response if the client handshake headers fail.vtt

    │ 5 -Generate the server response headers object.mp4

    │ 5 -Generate the server response headers object.srt

    │ 5 -Generate the server response headers object.vtt

    │ 6 -Extracting the Sec-WebSocket-Key and using the crypto module.mp4

    │ 6 -Extracting the Sec-WebSocket-Key and using the crypto module.srt

    │ 6 -Extracting the Sec-WebSocket-Key and using the crypto module.vtt

    │ 7 -Timeout! What is SHA-hashing and the crypto module.mp4

    │ 7 -Timeout! What is SHA-hashing and the crypto module.srt

    │ 7 -Timeout! What is SHA-hashing and the crypto module.vtt

    │ 8 -Generate the Sec-WebSocket-Accept value and send back headers to the client.mp4

    │ 8 -Generate the Sec-WebSocket-Accept value and send back headers to the client.srt

    │ 8 -Generate the Sec-WebSocket-Accept value and send back headers to the client.vtt

    │ 9 -Testing our code and opening up a valid WebSocket connection.mp4

    │ 9 -Testing our code and opening up a valid WebSocket connection.srt

    │ 9 -Testing our code and opening up a valid WebSocket connection.vtt



    ├─4 – Receiving WebSocket Data

    │ 1 -Setting up our file for the next goal.mp4

    │ 1 -Setting up our file for the next goal.srt

    │ 1 -Setting up our file for the next goal.vtt

    │ 10 -Why is the letter a sent as 7 bytes.mp4

    │ 10 -Why is the letter a sent as 7 bytes.srt

    │ 10 -Why is the letter a sent as 7 bytes.vtt

    │ 11 -Using the Debugger tool to analyze code.mp4

    │ 11 -Using the Debugger tool to analyze code.srt

    │ 11 -Using the Debugger tool to analyze code.vtt

    │ 12 -Extracting the FIN bit.mp4

    │ 12 -Extracting the FIN bit.srt

    │ 12 -Extracting the FIN bit.vtt

    │ 13 -Bitwise operators.mp4

    │ 13 -Bitwise operators.srt

    │ 13 -Bitwise operators.vtt

    │ 14 -Extracting the MASK, OPCODE and initial LENGTH information.mp4

    │ 14 -Extracting the MASK, OPCODE and initial LENGTH information.srt

    │ 14 -Extracting the MASK, OPCODE and initial LENGTH information.vtt

    │ 15 -Setting up code to extract the payload length details.mp4

    │ 15 -Setting up code to extract the payload length details.srt

    │ 15 -Setting up code to extract the payload length details.vtt

    │ 16 -The 3 categories of payload lengths.mp4

    │ 16 -The 3 categories of payload lengths.srt

    │ 16 -The 3 categories of payload lengths.vtt

    │ 17 -Calculating the payload length.mp4

    │ 17 -Calculating the payload length.srt

    │ 17 -Calculating the payload length.vtt

    │ 18 -Payload length checks.mp4

    │ 18 -Payload length checks.srt

    │ 18 -Payload length checks.vtt

    │ 19 -Extract the Masking Key.mp4

    │ 19 -Extract the Masking Key.srt

    │ 19 -Extract the Masking Key.vtt

    │ 2 -The socket object inherits from the stream.Duplex class.mp4

    │ 2 -The socket object inherits from the stream.Duplex class.srt

    │ 2 -The socket object inherits from the stream.Duplex class.vtt

    │ 20 -Define the getPayload() method.mp4

    │ 20 -Define the getPayload() method.srt

    │ 20 -Define the getPayload() method.vtt

    │ 21 -Extract one full frame of data (masked).mp4

    │ 21 -Extract one full frame of data (masked).srt

    │ 21 -Extract one full frame of data (masked).vtt

    │ 22 -Unmasking the frame payload.mp4

    │ 22 -Unmasking the frame payload.srt

    │ 22 -Unmasking the frame payload.vtt

    │ 23 -What is the modulus operand.mp4

    │ 23 -What is the modulus operand.srt

    │ 23 -What is the modulus operand.vtt

    │ 24 -Create a persistent fragments array and check for more frames (FIN bit check).mp4

    │ 24 -Create a persistent fragments array and check for more frames (FIN bit check).srt

    │ 24 -Create a persistent fragments array and check for more frames (FIN bit check).vtt

    │ 25 -SMALL payloads – Using the debugger to analyze logic.mp4

    │ 25 -SMALL payloads – Using the debugger to analyze logic.srt

    │ 25 -SMALL payloads – Using the debugger to analyze logic.vtt

    │ 26 -Fixing the error in our consumePayload() method.mp4

    │ 26 -Fixing the error in our consumePayload() method.srt

    │ 26 -Fixing the error in our consumePayload() method.vtt

    │ 27 -Adding a prepopulate button to the HTML.mp4

    │ 27 -Adding a prepopulate button to the HTML.srt

    │ 27 -Adding a prepopulate button to the HTML.vtt

    │ 28 -MEDIUM Payloads – Using the debugger to analyze logic.mp4

    │ 28 -MEDIUM Payloads – Using the debugger to analyze logic.srt

    │ 28 -MEDIUM Payloads – Using the debugger to analyze logic.vtt

    │ 29 -LARGE Payloads Part 1 of 3. Understanding getLength() logic.mp4

    │ 29 -LARGE Payloads Part 1 of 3. Understanding getLength() logic.srt

    │ 29 -LARGE Payloads Part 1 of 3. Understanding getLength() logic.vtt

    │ 3 -Defining our data event handler.mp4

    │ 3 -Defining our data event handler.srt

    │ 3 -Defining our data event handler.vtt

    │ 30 -LARGE Payloads Part 2 of 3. Waiting for additional chunks.mp4

    │ 30 -LARGE Payloads Part 2 of 3. Waiting for additional chunks.srt

    │ 30 -LARGE Payloads Part 2 of 3. Waiting for additional chunks.vtt

    │ 31 -LARGE Payloads Part 3 of 3. Processing the entire payload into _fragments.mp4

    │ 31 -LARGE Payloads Part 3 of 3. Processing the entire payload into _fragments.srt

    │ 31 -LARGE Payloads Part 3 of 3. Processing the entire payload into _fragments.vtt

    │ 32 -Improvements comments and adding opcode checks.mp4

    │ 32 -Improvements comments and adding opcode checks.srt

    │ 32 -Improvements comments and adding opcode checks.vtt

    │ 33 -Advanced – chunk size variation between debugger vs live environment.mp4

    │ 33 -Advanced – chunk size variation between debugger vs live environment.srt

    │ 33 -Advanced – chunk size variation between debugger vs live environment.vtt

    │ 34 -Improving our _getInfo() method.mp4

    │ 34 -Improving our _getInfo() method.srt

    │ 34 -Improving our _getInfo() method.vtt

    │ 35 -websocket_server_receiving_data.rar

    │ 4 -Quick cut – adding the ‘end’ event listener to our socket object.mp4

    │ 4 -Quick cut – adding the ‘end’ event listener to our socket object.srt

    │ 4 -Quick cut – adding the ‘end’ event listener to our socket object.vtt

    │ 5 -Define the processBuffer() function.mp4

    │ 5 -Define the processBuffer() function.srt

    │ 5 -Define the processBuffer() function.vtt

    │ 6 -The WebSocket binary frame structure.mp4

    │ 6 -The WebSocket binary frame structure.srt

    │ 6 -The WebSocket binary frame structure.vtt

    │ 7 -Coding the task management looping function.mp4

    │ 7 -Coding the task management looping function.srt

    │ 7 -Coding the task management looping function.vtt

    │ 8 -Extract the first 2 bytes of data from the WebSocket data frame.mp4

    │ 8 -Extract the first 2 bytes of data from the WebSocket data frame.srt

    │ 8 -Extract the first 2 bytes of data from the WebSocket data frame.vtt

    │ 9 -What are Buffers.mp4

    │ 9 -What are Buffers.srt

    │ 9 -What are Buffers.vtt



    ├─5 – Sending WebSocket Data

    │ 1 -Getting project files ready to send data to the client.mp4

    │ 1 -Getting project files ready to send data to the client.srt

    │ 1 -Getting project files ready to send data to the client.vtt

    │ 10 -Using debugger tool to examine code.mp4

    │ 10 -Using debugger tool to examine code.srt

    │ 10 -Using debugger tool to examine code.vtt

    │ 11 -Displaying the WebSocket message on the client-side.mp4

    │ 11 -Displaying the WebSocket message on the client-side.srt

    │ 11 -Displaying the WebSocket message on the client-side.vtt

    │ 12 -websocket_server_sending_data.rar

    │ 2 -Calculating the size of the variable-length header field.mp4

    │ 2 -Calculating the size of the variable-length header field.srt

    │ 2 -Calculating the size of the variable-length header field.vtt

    │ 3 -Create the binary frame buffer blueprint.mp4

    │ 3 -Create the binary frame buffer blueprint.srt

    │ 3 -Create the binary frame buffer blueprint.vtt

    │ 4 -Creating the first byte of the frame.mp4

    │ 4 -Creating the first byte of the frame.srt

    │ 4 -Creating the first byte of the frame.vtt

    │ 5 -Bitwise shift operators.mp4

    │ 5 -Bitwise shift operators.srt

    │ 5 -Bitwise shift operators.vtt

    │ 6 -Populate the frame header with data.mp4

    │ 6 -Populate the frame header with data.srt

    │ 6 -Populate the frame header with data.vtt

    │ 7 -Sending the frame to the client.mp4

    │ 7 -Sending the frame to the client.srt

    │ 7 -Sending the frame to the client.vtt

    │ 8 -Testing whether the client received the frame.mp4

    │ 8 -Testing whether the client received the frame.srt

    │ 8 -Testing whether the client received the frame.vtt

    │ 9 -Creating a reset() function.mp4

    │ 9 -Creating a reset() function.srt

    │ 9 -Creating a reset() function.vtt



    └─6 – Responding to a closure frame

    1 -Setting up project code and defining our mini-goal.mp4

    1 -Setting up project code and defining our mini-goal.srt

    1 -Setting up project code and defining our mini-goal.vtt

    10 -Extracting the server response from the CloseEvent object.mp4

    10 -Extracting the server response from the CloseEvent object.srt

    10 -Extracting the server response from the CloseEvent object.vtt

    11 -Sending a closure frame if the masking bit is not set correctly by the client.mp4

    11 -Sending a closure frame if the masking bit is not set correctly by the client.srt

    11 -Sending a closure frame if the masking bit is not set correctly by the client.vtt

    12 -Check whether client has sent a closure code.mp4

    12 -Check whether client has sent a closure code.srt

    12 -Check whether client has sent a closure code.vtt

    13 -Displaying default closure message (for normal closure event).mp4

    13 -Displaying default closure message (for normal closure event).srt

    13 -Displaying default closure message (for normal closure event).vtt

    14 -Fixing comments and removing server response text when new connection is made.mp4

    14 -Fixing comments and removing server response text when new connection is made.srt

    14 -Fixing comments and removing server response text when new connection is made.vtt

    15 -Server side validation for text.mp4

    15 -Server side validation for text.srt

    15 -Server side validation for text.vtt

    16 -Fixing the refresh issue killing the server.mp4

    16 -Fixing the refresh issue killing the server.srt

    16 -Fixing the refresh issue killing the server.vtt

    17 -websocket_server_final_code.rar

    2 -Closing handshake.mp4

    2 -Closing handshake.srt

    2 -Closing handshake.vtt

    3 -Extracting the body (closure code and reason) of the close frame.mp4

    3 -Extracting the body (closure code and reason) of the close frame.srt

    3 -Extracting the body (closure code and reason) of the close frame.vtt

    4 -Close Frame Structure.mp4

    4 -Close Frame Structure.srt

    4 -Close Frame Structure.vtt

    5 -Construct the payload buffer for the close frame.mp4

    5 -Construct the payload buffer for the close frame.srt

    5 -Construct the payload buffer for the close frame.vtt

    6 -Completing and sending the final close frame back to the client.mp4

    6 -Completing and sending the final close frame back to the client.srt

    6 -Completing and sending the final close frame back to the client.vtt

    7 -Testing our code.mp4

    7 -Testing our code.srt

    7 -Testing our code.vtt

    8 -Using Wireshark to master the TCP closure process.mp4

    8 -Using Wireshark to master the TCP closure process.srt

    8 -Using Wireshark to master the TCP closure process.vtt

    9 -Checking for ping and pong data type, and payloads larger than max size.mp4

    9 -Checking for ping and pong data type, and payloads larger than max size.srt

    9 -Checking for ping and pong data type, and payloads larger than max size.vtt

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